
Want to get you foot
wet in programming?
Try exploring Greenfoot!
If you are just starting to explore programming and Java in action, then Greenfoot is a place to begin. Using Greenfoot to develop easy two-dimensional interactive games, simulations and graphical applications the beginning learner can develop learning environments that are fun and visually based. It is appropriate for learners in junior high, high school and college level to start in the engaging world of creation through Java.
Based on the visualization of a two-dimensional grid, popular examples of such programs often used in an educational setting includes: The 8 Queen Puzzle, Karel the Robot, Conway's Game of Life, The AP Marine Biology Case Study and Turtle Graphics, The framework in greenfoot has two main jobs:
- Make it easy to create graphical representations of objects.
- Control the execution (start, stop, step) of a simulation loop.

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